Manuel Rauber
Full Stack Software Engineer | Germany
Full Stack Software Engineer with 12+ years of experience.
About me
I am Manu, a Full Stack Software Engineer from Zweibrücken, Germany. I am passionate about sharing knowledge through conferences, blogs, and publications, and thrive on mentoring other developers.
Information
- LocationZweibrücken, Germany
- Experience12+ years
- LanguagesGerman, English
- RecognitionsMicrosoft MVP 2016-2020
Unity Insider since 2020 - RelocationOn request
home office preferred
Blog - manuel-rauber.com
How to make a common build number on TeamCity build chains (for your Unity project)
Learn how to make a common build number on TeamCity's build chain feature (for your Unity project).
How to get your settings back after JetBrains Rider upgrade to 2024.1
After upgrading to Rider 2024.1, some of your custom settings may be gone. This post explains how to get them back.
Use serialized properties over serialized fields in Unity
Using serialized properties could be beneficial over serialized fields in Unity for your game: Easily change access modifiers and execute function, e.g. to update your UI.
Merge Conflicts in Unity - How to avoid them?
11 tips for your Unity development team to help avoid merge conflicts.
Get mouse/touch position on click/touch with Unity's new Input System
Quick tip: How to get the mouse/touch position on click/touch with Unity's new Input System.
ALWAYS assign enum values (at least, if you serialize them)
Removing an enum member could lead to breaking your whole application if that enum is serialized. Learn, how that happens and how to prevent it.
Instantiate your own UI prefabs via GameObject menu
Learn how to create your own menu to instantiate your own (UI) prefabs to improve your workflow in the editor.
Linear or random distribution of GameObjects in the Inspector
Unity's Inspector has some hidden gems! One of them is a linear or random distribution of items via L(min,max) or R(min,max).